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Athlete FAQ

What is MVPz?

Short Answer: MVPz is an online platform where digital (NFT) trading cards double as playing cards in a fantasy sports-inspired, social game Long Answer: MVPz is a game and social platform which college sports fans and athletes will be able to access via smartphone and desktop computer. On the platform, sports fans will be able to purchase digital (NFT) college sports trading cards — which function as playing cards in the MVPz game. The MVPz game is inspired by by fantasy sports, which tens of millions of fans play each year. But from an athletes perspective, there are some key differences between the MVPz game and traditional fantasy sports: - In the MVPz game, athletes don’t need to have the best stats in the conference or division to have the most in-game value. The in-game value of an athlete’s MVPz cards is based mainly on whether and how much their performance is improving - and not so much based on how their stats stack up against other athletes. - In team sports like football, the cards of players of all positions will have similar in-game value, relative to other positions. In most fantasy sports competitions, position players like quarterbacks and runningbacks have inherently more value than, say, defensive players. But this just plays into fan idolatry of “superstars,” and doesn’t fairly represent how all the players on a team bring value to the team. - There’s no game anything like this for college sports. There have been successful attempts to incorporated digital trading cards into statistically-based games for pro sports, but nothing remotely close to MVPz exists for college sports. Also, in addition to some key features of the game, there are some key features to the overall platform that are like no other platform: - MVPz will facilitate online events like Q&A sessions with fans holding their cards, and assist athletes in collaborating with artists to enhance their cards to reflect their style. These activities will of course be optional to athletes, but our team is committed to giving athletes a voice on their platform and giving them the tools to enhance the experience of their cardholders. - MVPz is somewhat kinda sorta similar to other platforms that have been successful for pro sports, but there’s no other game (and platform) anything like MVPz for college sports.

Is MVPz legal? 

Short Answer: Yes. Legally speaking, MVPz isn’t a “sports wagering” or “fantasy sports platform” like DraftKings or FanDuel, so it’s not subject to the same restrictions regulating college fantasy sports platforms or sports betting platforms Long Answer: Yes. While the scoring system of the MVPz game is based somewhat on real-world, sports competition statistics, the similarities between MVPz and fantasy sports platforms like DraftKings and FanDuel end there. Unlike these platforms, the MVPz game is free-to-play. There are no entry fees for competitions. Any fan who creates a free account on MVPz can play the game with a small number of non-tradable cards they get to familiarize themselves with the game. But those who want to customize their teams and enhance their potential to exercise in-game strategy can do so by purchasing provably scarce, tradable, NFT trading cards. Also, with MVPz, fans cannot wager or lose cards based on a competition or competitions. Also, no cash prizes will be paid to winners of MVPz competitions. Prizes on MVPz, which will be a mix of rare MVPz cards, real-world memorabilia, and access to online and real-world events, are not intended to be of significant monetary value relative to the total amount fans spend purchasing MVPz trading cards. The point for fans to compete in the MVPz game is the fun of competiting; the point is not to win money or the size of the prize pools. Last, as time goes on, more features will be introduced into the MVPz scoring system that reward fans for engaging with the platform and their favorite teams and players. This will create a situation where less of a fan's score in the game will be determined by the statistical performance of the athlete's whose cards they're the fan is playing with. These characteristics of MVPz are important, because while fantasy sports are not considered “sports wagering” under federal law, online fantasy platforms with competition entry fees (like DraftKings and FanDuel) are only allowed for college sports in twenty-something states. That said, our US-based company is being advised by attorneys who are experts in the various legal dimensions of the game and platform, and we're designing the platform, and our overall approach to this project under their guidance.

Failed NFT and crypto projects have looked bad for those associated with them? What’s to prevent this from happening to athletes featured on MVPz cards if the project fails?

Short Answer: As an early-stage start-up team, we know we need to earn your trust. Our NIL agreement specifies that athletes who complete the onboarding process to be featured on trading cards will be compensated $100, so they’re at least guaranteed to not waste their time. And we don’t want any athletes promoting MVPz to the general public until version one is built, tested, and tried by athletes, and they like it enough to still want to promote it Long Answer: For MVPz, NFT technology mainly just gives the public a way to verify how many NFTs our team has created (and whether that’s in line with what we said we’d do). That said, crypto and NFT projects have mostly just failed because they didn’t create an ecosystem with sustainable value, and in many cases they were lead by unprincipled people who never really intended to build what they promised — or never believed it would have sustainable value. As a successful young athlete and college student, your reputation is gold. And as an early-stage start-up team that believes we have a golden idea but can’t predict the future, the last thing we want to do is turn our dreams and good intentions into a bad look for college athletes. So we’re trying to be careful about what we’re asking, and when: Athletes who are early to complete the onboarding process will be compensated $100 for their time, so at this time we feel comfortable asking you to complete that process, and telling your teammates about it. As we see it, this means, worst case scenario you (and they) just get $100 for onboarding. Regarding any athlete NIL we use in card prototypes (for marketing purporses), that will be for additional compensation. Those athletes will get to approve the card artwork prior to publication. And we’ll produce them NFTs based on this art even if (for some unforeseen reason) we can’t launch the game and platform while they’re still competing in college. So regardless, they’ll benefit from our investment in creating card prototypes. And regarding the promotion of the MVPz game and platform to the general public, we don’t want any athletes promoting MVPz to the general public until version one is built, tested, and tried by athletes, and they like it enough to still want to promote it.

How will I earn money from being featured on MVPz cards?

Featured athletes will get 30% of the proceeds from the initial sales of base set cards they’re featured on, and royalties equaling 7.5% of the purchase price of all subsequent sales of cards they’re featured on. Also, as we roll out more platform features like special purpose cards, special edition (commemorative) cards, and athlete Q&As, that will open up additional earning opportunities for some featured athletes. 

How much can I expect to earn from being featured on MVPz cards?

Our goal is for FBS football players to make a median income of $3,000 in NIL income from being featured on MVPz. The median may turn out higher than that if we’re as successful as we think we can be, but it could also be lower, and of course we can make no guarantees. Also, it almost goes without saying that NIL income will vary a great deal for athletes competing in other sports and divisions we’d like to integrate following FBS football.  

How will you get images of athletes to create MVPz cards?

Short Answer: For the base set of MVPz cards, we’re using a form of artificial intelligence (Ai) to create high quality trading cards in a way that’s practical for athletes and our team. And down the road we’ll also take photos at games and use them to create card upgrades/enhancements Long Answer: In creating our base set of cards for every athlete on the MVPz platform, we needed to consider a few things: - We need a card of the same style for every athlete on the platform. - Obtaining athlete images for these cards has to be as convenient as possible for athletes. - The entire card creation process can’t be too expensive to execute. Because of the logistics involved in obtaining and/or licensing action images, we decided we should not require action images for each athlete to be featured on the MVPz platform. There are many players who are just coming into the NCAA, and other players who haven’t gotten playing time yet, who would like to be on our platform, and we certainly don’t want to exclude them. Plus, the logistics and/or costs of taking or licensing action images for every athlete on the platform would be a huge cost that should go to athlete income and the development and growth of the platform. That said, we will not be using action images for our base set of cards. On the other hand, doing portrait photo shoots for every athlete on the platform will be expensive too, difficult to organize, a lot to ask of athletes, and we don’t like the end product of most trading cards utilizing traditional, portrait photos. Fortunately, the field of stable diffusion Ai has made amazing advancements over the past year, giving rise to a whole new class of Ai-generated portrait art applications - with the most famous of them being Lensa. The biggest downside to this tech is it will require athletes to provide us with 20 photos of themselves taken on their smartphone from different angles and distances. But this is still a lot more convenient than having to show up to a professional photo shoot on a given date and time, and with these photos we can create multiple Ai-generated portraits that will make for some amazing trading cards in a style that’s unique to the MVPz platform. And of course, we’ll be working with a variety of college athletes to make sure they love the style and designs of our base set cards. Also, we will be incorporating action photos of athletes into enhanced cards, wherever and whenever possible, so over time a growing share of MVPz cards will be the action shot cards that collectors like ourselves know and love.

How can I learn more?

We’re always happy to discuss MVPz with college athletes who are curious about the project, so the best way to learn more may be to schedule a call with us. Or if you’d just like to read a more in-depth description of the project and platform, you can read our lite-paper here

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